
Good work on the model though the topology of the mesh may need to be altered. Try doing it as a low poly model and let the subsurf and smoothing algos take care of the rest. Low poly helps shorten the rendering times and reduces memory usage which is essential for more realistic sims. The sim has to effectively run at 30 fps or more but ideally close to 60 fps. Also the proper topology helps in the animations of parts. eg the retractable landing gear. ----- Original Message ----- | From: "James Nzomo" <kazikubwa@gmail.com> | To: "James Maina" <jameskmaina@hotmail.com> | Cc: "Skunk Works" <skunkworks@lists.my.co.ke> | Sent: Monday, November 28, 2011 9:30:49 PM | Subject: Re: [Skunkworks] Are there any Devs on the list interested | in starting a FOSS sim? | @Maina Thank you. | I referred to the model as incomplete because it lacks retractable | landing gear, proper cockpit, control surfaces... etc. | The modelling process for one of these should be modular. This was | rough work. | Making it a commercial venture will involve a ton of other complex | considerations and costs...Marketing, Advertising, Accounts, | Investments, looking for Funding etc. | It is abit difficult to get all those sorted out due to lack of funds | and manpower. | I would rather avoid all that headache and go with a simple open | source route. | Besides attaining the objectives I mentioned previously will more or | less guarantee countless intagible benefits. | _______________________________________________ | Good judgement comes from Experience. | Most of that comes from Bad Judgement. | _______________________________________________ | 2011/11/28 James Maina < jameskmaina@hotmail.com > | _______________________________________________ | Skunkworks mailing list | Skunkworks@lists.my.co.ke