
@Frankline, I really appreciate your input. In the original thread I had asked if anyone uses a particular plan or methodology to derive variables and I gave an example of a design stage that I'm looking at. The design stage can only come around if enough research has gone into the requirements stage. Trust me, it is not that simple and a steeep learning curve, variables is one tiny portion of the program and placing them correctly within the code is very important. Imagine you were a software development consultant and given a blank page to comeup with project requirements, flow and functionality. From what you write into the project is a blueprint for the development phase of the project. Its like a blueprint for a house, you cannot build a house first then make its blueprint plans later. For a house, you can derive many variables. Some like electrical sockets, plumbing outlets, drainage, volume and storage of water just by knowing what each floor is going to do. The blueprint for an office block will be different from a residential one. Anyway, I'm still researching and hopefully be able to comeup with an answer that makes sense on paper first. :-) Rgds. On Wed, Mar 24, 2010 at 11:20 PM, Frankline Chitwa <frank.chitwa@gmail.com> wrote:
Well its true, you cannot make a solid app without adequate info. Research!! That is the one thing everything depends on. I can see one impossible aspect you are trying to achieve. You want to be an overnight expert. You will have to make your app 3 or 4 times before mastering everything you are doing. Believe me.
Research what your game will do. Make models, make prototypes, make mistakes. If you are willing to spend time on this, eventually you will make a solid app.