Yes when you have thousands of frames you have to split up the rendering into byte size chunks of 2 to 5 seconds not scenes because scenes can be too long.  You dont want to render a 30 second scene for 18 hours only to find out the motions were not right then you have to do it all over again... another 18 hours.

So a 30 second clip has 720 frames you could instead render in chunks of about 150 frames max depending on how the scenes are laid out. Adobe effects in not the ideal program for 3D animation unless its used as a non linear tool in post production for things like compositing, color correction, transcoding etc. In most cases if you already have tools like Maya, 3Ds, Blender, Cinema 4D then you dont need Adobe After effects. Again any video sequence editor can do the scene editing since this is the least complicated of the whole pipeline


From: "Humphrey Ngoiya" <hngoiya@yahoo.co.uk>
To: "Skunkworks Mailing List" <skunkworks@lists.my.co.ke>
Sent: Wednesday, November 30, 2011 2:01:20 PM
Subject: Re: [Skunkworks] rendering firm requirements

Ahhh, am an enthusiast at best and a quack at worst but dont big production split up the scenes so that they can render faster? I think they use Adobe After effects to combine the scenes. 

On Wed, Nov 30, 2011 at 10:50 AM, Mugambi Kimathi <skunkworksjahazi@gmail.com> wrote:
Find out what platform that end users are on.. e.g. 3dmax, maya, archiCAD and the likes.

Get to know what renderer there are using.. The most common is V-Ray and Maxwell Render for Architectural stuff. Mental ray for VFX.
For vray - it allows one workstation to control 8 slaves.. any more and you will need another license.

have 2 workstations and 16 render slaves

Renders Slaves
- as many core processors (the more cores the more jobs will be split better)
- as much ram as possible (to hold the texture maps)
- fast ethernet.. there is so much communication between machines.
- Fast and large hard disk does not increase the speed of renderings significantly as the rendering is handled at memory then saved on the master machine... or workstation.
- A UPS that will handle power blackouts well
- an airy room because it will get very hot


Workstation
- as many cores as money can buy
- Nvidia Quadro graphic cards (these days rendering is shared between CPU and GPU) also its good for end users to view 3D with reflections, refractions, displacement and bump in real time.
- as much ram as possible

MK


On Tuesday, November 29, 2011, mabeya conseray wrote:
someone help me design a solution for a small rendering firm(just on what is required and at what cost)

--
Regards
Mabeya Seme Conseray
HP Solution Architect
mobile  no. +254 724 204 543

_______________________________________________
Skunkworks mailing list
Skunkworks@lists.my.co.ke
------------
List info, subscribe/unsubscribe
http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks
------------

Skunkworks Rules
http://my.co.ke/phpbb/viewtopic.php?f=24&t=94
------------
Other services @ http://my.co..ke


_______________________________________________
Skunkworks mailing list
Skunkworks@lists.my.co.ke
------------
List info, subscribe/unsubscribe
http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks
------------

Skunkworks Rules
http://my.co.ke/phpbb/viewtopic.php?f=24&t=94
------------
Other services @ http://my.co.ke