
POV-ray is a ray tracer or in general terms a renderer and will not manage a render process pipeline. which includes a whole load of other processes other than rendering ----- Original Message ----- | From: "TheBigBoss" <thebigboss@peperuka.com> | To: "Skunkworks Mailing List" <skunkworks@lists.my.co.ke> | Sent: Wednesday, November 30, 2011 9:37:47 AM | Subject: Re: [Skunkworks] rendering firm requirements | | POV-ray is free ! | | On 30 November 2011 09:31, Steve Obbayi <steve@sobbayi.com> wrote: | > Wait are we talking Render Farm here? As in Graphics rendering? | > This is a | > huge investment and just getting the right software will not get | > you | > started. | > | > With Most 3D content creation tools such as Maya, 3Ds, Blender you | > can write | > you Render Pipeline tools in something like Python. Its not really | > that | > hard. | > Again you can go by way of using existing software. | > | > You can use cloud resources which charge about 10 to 14 cents (10 | > to 14 | > shillings) per frame. If you use Blender then you can use | > renderfarm.fi for | > free. | > Using cloud services can bring other complexities if you dont get | > your | > assets right, there will be a lot of time wasting back and forth, | > not to | > mention the bandwidth involved. | > | > If you insist on your own render farm then Qube is a good start. | > http://pipelinefx.com/ | > | > The other thing is how many nodes are going to be in your render | > farm... | > Thats where the main issues are going to be. | > | > Basically you need Massive processing power, Plenty of RAM per node | > and | > plenty of disk space. | > | > Here are some statistics from a project I did a few months ago. | > this will | > give you an idea of the resources you need for a render farm. | > | > My Project used a "farm" of 2 computers with 2 cores each. Because | > of time | > constraints we had to strip down the lighting and environment | > effects and | > avoid ray tracing as much as possible. I also had to bring down the | > resolution from 1080p to 720p and remove a hug number of props to | > reduce the | > number of polygons to get each frame to render under 1 minute. | > After | > production all the assets had consumed almost 1.5 GB of disk space | > for this | > 5 minute clip | > | > The total clip had 7700 frames. Without going into details it took | > about 4 | > weeks to pipeline this clip from Just between these stages -> | > rendering, | > composting, editing and post production. | > | > Here is the clip which is still a work in progress | > http://www.youtube.com/watch?v=OM_iMuT7XHk | > | > Since then I have improved on some of the tools and effects, for a | > bigger | > and better project coming soon. | > | > If you need more info feel free to ask | > | > | > ________________________________ | > | > From: "mabeya conseray" <mbshem@gmail.com> | > To: "Skunkworks Mailing List" <skunkworks@lists.my.co.ke> | > Sent: Wednesday, November 30, 2011 8:02:04 AM | > Subject: Re: [Skunkworks] rendering firm requirements | > | > thanks guys | > could someone know whether i can find the software locally | > | > On Tue, Nov 29, 2011 at 7:35 PM, aki <aki275@gmail.com> wrote: | >> | >> @James, thnks for the input, I understand now its electronic | >> rendering. | >> That cluster sound a pretty good way of doing things, i hear MAC | >> OS running | >> it very well too. :-) | >> | >> @Mabeya, here's adding further to @James input. | >> | >> - First you need to know the input data and its raw size.. Is it | >> going to | >> be in Mbytes or GigaBytes? This will establish 2 parameters : | >> Memory and CPU | >> needs. To be on the safe side, you will need to look at a Quad | >> Core | >> Processor that can handle the rendering needs when the render | >> engine starts. | >> So if you are going for a single PC setup, try and get quotes of a | >> WorkStation Specs machine. | >> | >> - Hard Disk are pretty useless when it comes to speeds, so you | >> need to | >> make a choice here. Do you go 7,200rpm or 10,000rpm or even better | >> SSD. SSD | >> is the ultimate but cost factors will be restrictive | >> | >> - High End Grahpics card, with a decent screen that allows for | >> natural | >> colour profiles | >> | >> - Render encoders, some are propreitary and will be bundled with | >> software, | >> so determine what the output quality has to be. | >> | >> Thats it from me. The rest you need to research and see the | >> balance | >> between costs and benefits. :-) | >> | >> Rgds. | >> | >> | >> | >> On Tue, Nov 29, 2011 at 7:11 PM, James Nzomo <kazikubwa@gmail.com> | >> wrote: | >>> | >>> The hardware you need depends on what/who you want to render for. | >>> A proper business plan should be able to answer the above. | >>> If you are not sure about the above, just purchase the craziest | >>> hardware | >>> you can afford and determine your requirements as you go. | >>> The more powerfull the better. | >>> | >>> Consider Clustering afew PCs. You should get unbelievable power | >>> from | >>> these and if you are on a budget, you can try assembling Beowulf | >>> Cluster | >>> running FOSS sw and achieve unbelievable super computing power | >>> from cheap PC | >>> hardware. | >>> | >>> | >> | >> | >> _______________________________________________ | >> Skunkworks mailing list | >> Skunkworks@lists.my.co.ke | >> ------------ | >> List info, subscribe/unsubscribe | >> http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks | >> ------------ | >> | >> Skunkworks Rules | >> http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 | >> ------------ | >> Other services @ http://my.co..ke | > | > | > | > | > -- | > Regards | > Mabeya Seme Conseray | > HP Solution Architect | > mobile no. +254 724 204 543 | > | > _______________________________________________ | > Skunkworks mailing list | > Skunkworks@lists.my.co.ke | > ------------ | > List info, subscribe/unsubscribe | > http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks | > ------------ | > | > Skunkworks Rules | > http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 | > ------------ | > Other services @ http://my.co.ke | > | > | > | > _______________________________________________ | > Skunkworks mailing list | > Skunkworks@lists.my.co.ke | > ------------ | > List info, subscribe/unsubscribe | > http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks | > ------------ | > | > Skunkworks Rules | > http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 | > ------------ | > Other services @ http://my.co.ke | | | | -- | TheBigBoss | Nairobi, Kenya | Email: TheBigBoss@peperuka.com | ________________________________ | _______________________________________________ | Skunkworks mailing list | Skunkworks@lists.my.co.ke | ------------ | List info, subscribe/unsubscribe | http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks | ------------ | | Skunkworks Rules | http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 | ------------ | Other services @ http://my.co.ke |