
ok now I really wish I was 20 years younger and someone paying the bills than we could have built such systems ..... :-) But I have a question on motion detection. This scenario is applicable on Robots, AI vehicles that can collect input data from sensors such as thermal or infra-red. Even if the target is sighted, there are hundreds if not thousands of decision to be made. As an example : Suppose you have an empty field and your AI robot is contantly scanning for moving objects. ok, moving object detected and is stationary. What next? a) Calculate position X,Y,Z ( grid based ? ) b) Calculate threat level 1,2,3 ( Escalation level ? ) c) Calculate distance ( How much time and speed needed to engage ) d) Calculate any obstructions ( this alone could be hundred of decisions, eg stones, stairs etc ) e) What action to take on successful interception? The decision making is too slow to be used in gaming scenarios. If the motion detection algo is used in gaming, how is it going to work? Will code scan the entire pixels? Rgds. On Fri, Jul 23, 2010 at 2:41 PM, ndungu stephen <ndungustephen@gmail.com> wrote:
Or have a "searchlight" or "torch" - if you have aggressive characters.
This can search for opponents or other objects on the screen and head in their direction to "interact" or even destroy..
Pixel by pixel search can be achieve through motion detection algorithms - though this assumes that the other objects are moving, and not perfectly still...