
As Nzomo says, If you have the resources, develop for all. However, with constrained resources, read the market. Check out issues like - Potential market population (e.g iphone, android, blackberry or j2me ecosystem) - Competition for your app in that market - Ability to code well (produce a good product) - Rate of returns (The share you get, the costs of obtaining these shares, any other fees) - Market behavoir (do they want freebies or do they normally buy) Then critically evaluate your product (sometimes its not that important but the general guideline is test it out first with friends and some people. Would they buy it?). This is normaly the trickiest phase, you simply have to try all you can to evaluate this. Old skool normal evaluation criteria (product usefulness, pricing, e.t.c) is about 40% in our current economies, but I gues if you have a product you have a product, you need sales. It always helps to check out marketing/evaluation processes for some successful products like angry birds If at least you do your homework, you can hope 20% of the market buys your stuff and you go home happy On Sat, Apr 16, 2011 at 1:54 PM, James Nzomo <kazikubwa@gmail.com> wrote:
Develop for All My friend! Ubaguzi will only give you a fraction of the marketshare. Develop for all and your app is available for everyone .... take at nimbuzz as an example
_______________________________________________ Skunkworks mailing list Skunkworks@lists.my.co.ke http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks ------------ Skunkworks Rules http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 ------------ Other services @ http://my.co.ke
-- www.golavish.com - The travel and leisure www.raccuddasys.com - code Development issues