
Ohh yeah, I forgot Android was from Google. In that case, I think Google has not given Android the justice it deserves. Last time I checked, Android's store needs quite some work in order to be taken seriously by companies that develop commercial software that sells on the AppStore. However I think this is a general problem with Google. They seem to be getting into lots of projects which have lots of promises. Some of the projects have come through very well but some are just there... The lattest one is the programming language. Specifically with the Android, I believe Google was hoping for device manufacturers to take it up and push it through. However this approach doesn't seem to work so well nowadays. It seems like if a company has an idea, they have to see it through completely, and I think this is why Apple has been successful with their products. Come to think of it this is the same issue that plagues open source software. OSS depends on a community to build it until it can be useful to the end consumer but that process can be slow. Even though the OSS software can be more beneficial than an equivalent proprietary software, the proprietary will beat it coz the company building it will see it through from start to finish without depending on an external party to add value to it to the point of making it end-usable. o_O --- On Sun, 11/22/09, aki <aki275@googlemail.com> wrote: From: aki <aki275@googlemail.com> Subject: [Skunkworks] “Hi, I'm an Android app.” “And I'm a rejected iPhone app.” To: "Skunkworks forum" <skunkworks@lists.my.co.ke> Date: Sunday, November 22, 2009, 7:07 AM By Nicholas Bonsack - Fri Nov 20, 2009 Though you may think us to be iPhone fans all the time, we really do want to root for the underdog. Whether it's Google's Android or Palm's webOS, the smartphone industry could really use a David to the iPhone's Goliath to promote competition and better products all around. So it comes as a bit of a downer when we hear that Android development isn't going so well. Gameloft, whom you may know for making dozens of well-designed mobile games that look an awful lot like certain other popular games, has told Reuters that it (among others) has decided to invest less in developing for the Android platform. Gameloft's finance director Alexandre de Rochefort states that the problem is that “[the Android's application store] is not as neatly done as on the iPhone,” resulting in a market that doesn't encourage Android customers to buy applications for their phone. Rochefort further goes on to explain that “on Android, nobody is making significant revenue” because Google hasn't done a very good job of promoting software on the Android. iPhone games alone have made for a very generous 13 percent of Gameloft's revenue in the last quarter. By comparison, Android games only make for about 0.0325 percent of that revenue—400 times less. We've reported on a steady exodus of smaller developers from the iPhone platform, thanks to the App Store's often murky policies. If Gameloft's claims are true, we may see more of the larger developers start to move away from Android—or continue to stay away—thanks to a lack of marketing. In the past, Google has largely relied on viral marketing, its partners, and word of mouth to promote its own products. Perhaps Google could stand to learn a thing or two from Apple's marketing? “Hi, I'm an Android app.” “And I'm a rejected iPhone app. -----Inline Attachment Follows----- _______________________________________________ Skunkworks mailing list Skunkworks@lists.my.co.ke http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks ------------ Skunkworks Rules http://my.co.ke/phpbb/viewtopic.php?f=24&t=94 ------------ Other services @ http://my.co.ke Other lists ------------- Announce: http://lists.my.co.ke/cgi-bin/mailman/listinfo/skunkworks-announce Science: http://lists.my.co.ke/cgi-bin/mailman/listinfo/science kazi: http://lists.my.co.ke/cgi-bin/mailman/admin/kazi/general