For OOP programmers or general ones, what plan or methodology do you use for deriving variables ?
Suppose this in design phase of the programme ( Before I do sniper, its "kungu-fu" skunk a simple 2D game similar to super mario to see if I can do this thing.... ) :
Assume that I'm writing a game plan for a game called "kungfu-skunk" . I have created a requirements and design plan. Some of my basic requirements are these :
- Player can move left / right of screen
- Player can jump
- Player can box and kick opponents
I've already defined my Player Object, classes,methods and properties.
What would be variables for Player and how can I derive these? I know one is position on screen.
Rgds
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"..the game you imagined and the game that will result may not have a lot in common. Rapid prototyping is key.. " - someone.