This is interesting, this is where I feel at home the most. The whole 3D graphics, modeling and sim, ai, physics, particles etc.
Anyways before you go any further are you aware of Flightgear
www.flightgear.org/ a linux based flight sim? I used to tinker with it almost a decade ago. It was quite buggy (mainly issues with Linux graphics drivers) after much frustration I moved to Microsoft's Flight sim. I currently have Flight Simulator X. With the SDK, the engine allows you to actually develop your own Missions, add new plane models and extend the World... basically the whole thing is totally open.
Now coding a Flight Sim is not for the faint of heart you need to know about the world, environment, generate the maps, texture them, matt paint, models, physics, audio, include a physics routins.... plus dozens of other things to consider.
Then you need the proper GPU to code with and test, So you need to consider AMD, ATI, nvidia, intel... etc and if they all work and thats just on a single platform.
Last I remember Flightgear took about 10 GB on disk and Ms Flight Simulator X is about 14 GB without the SDK. The sheer amount of texture and world data.
The point is, this is very complicated (but I love it). I would recommend doing this as a learning project and a CV pimping activity and strictly that. As far as competing with the sims I have mentioned and others on a production level, it will be many many years and thousands of man hours before that happens.
If there is enough interest in this from others then I am ready to put my very very very very little free time to good use. This is something I will really enjoy.
So James count me in as long as there is a motivated group of coders that way we can motivate each other to keep making progress
Steve
From: "James Nzomo" <kazikubwa@gmail.com>
To: "Skunkworks Mailing List" <skunkworks@lists.my.co.ke>
Sent: Monday, November 28, 2011 3:41:26 PM
Subject: [Skunkworks] Are there any Devs on the list interested in starting a FOSS sim?
Ever since I got my hands on Hoary Hedgehog, The lack of a proper linux Air Combat Flight Sim has been a bother.
I have considered filling up that void afew times before to the point of building 3 incomplete aircraft models but development halts due to lack of moral, moral which can be generated when working as a team.
Sort of like going to the gym alone versus going as a crew. In former you are more likely to quit after 3 days. XD
Kwa ufupi, is there anyone who can channel some time towards the opensource coding adventure of your life?
The objectives (I think) :-Bring a formidable WW2 Combat Flight Sim to Linux distros (though a cross platform sim wouldnt hurt much)
Prove to foreign IT investors that local devs are very very 1337. India's coding BPO biz should be challanged.
Build a verifiable CV.
Bring together local codeheads who can rely on each other for expertise on different coding areas.
Sharpen your 1337 codding skills.
Whatever other advantages an opensource project brings to you
Find attached an incomplete blender model of a "razorback" P-47C thunderbolt - "the jug"
P.S. It will be a GPL v3 FOSS app (God willing) and thus chances of it being a commercial are very very very nil
Consider it a constructive pass time project that is healthier and cheaper than drinking. XD
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Most of that comes from Bad Judgement.
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